<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://pyre-born.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://pyre-born.wetpaint.com/scripts/wpcss/wiki/pyre-born/skin/minimalist/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Tears of the Ancients - Recently Updated Pages</title><link>http://pyre-born.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://pyre-born.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Fri, 23 Jan 2009 23:20:26 CST</pubDate><lastBuildDate>Fri, 23 Jan 2009 23:20:26 CST</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>Tears of the Ancients</title><url>http://image.wetpaint.com/image/1/Bk6ygG9Vme0TzMG4TnGvnA61721</url><link>http://pyre-born.wetpaint.com</link><description>A new 3.75 variation ruleset for my personal campaign setting!  Here I will post my rules, and later I will link to my other Wiki, which will have my campaign information.</description></image><item><title>Warlord</title><link>http://pyre-born.wetpaint.com/page/Warlord</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Warlord</guid><pubDate>Fri, 23 Jan 2009 23:20:26 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Warlord (War) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Warlord&amp;#39;s class skills (and the key ability for each skill) are __&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; 			&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-rows&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;4%&quot;&gt;&lt;b&gt;&lt;br&gt;Level&lt;br&gt;&lt;/b&gt;&lt;/td&gt;&lt;td width=&quot;69%&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;div align=&quot;center&quot;&gt;&lt;b&gt;Benefits&lt;br&gt;&lt;/b&gt;&lt;/div&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;&lt;b&gt;Maneuvers&lt;br&gt;Known&lt;br&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;&lt;b&gt;Maneuvers&lt;br&gt;Readied&lt;br&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;&lt;b&gt;Stances&lt;br&gt;Known&lt;br&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;1&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt; Combat Style, Quick to Act +1, True Aptitude, Warlord&amp;rsquo;s Presence&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;6&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;2&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt; Combat Style, Military Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;7&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;3&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;  Art of War, Warlord&amp;rsquo;s Aura (&lt;i&gt;Lesser&lt;/i&gt;)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;8&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;4&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Combat Style&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;5&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;  Martial Tactics (&lt;i&gt;1/Encounter&lt;/i&gt;), Military Path, Quick to Act +2&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;10&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;6&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;6&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;  Art of War, Combat Style&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;11&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;6&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;7&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;12&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;6&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;8&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;  Combat Style, Military Path, Warlord&amp;rsquo;s Aura&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;13&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;7&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Art of War&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;14&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;7&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;10&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;  Combat Style, Martial Tactics (2/Encounter) , Quick to Act +3&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;15&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;8&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;11&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Military Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;16&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;8&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;12&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Art of War, Combat Style&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;17&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;8&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;13&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;18&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;14&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Combat Style, Military Path, Warlord&amp;#39;s Aura (&lt;i&gt;Greater&lt;/i&gt;)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;19&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;15&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Art of War, Martial Tactics (3/Encounter), Quick to Act +4&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;20&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;10&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;16&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Combat Style&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;21&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;10&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;17&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Commander&amp;#39;s Presence, Military Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;22&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;10&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;18&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Art of War, Combat Style&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;23&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;11&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;19&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;Stance Mastery&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;24&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;11&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;4%&quot;&gt;20&lt;/td&gt;&lt;td align=&quot;left&quot; width=&quot;69%&quot;&gt;  Combat Style, Lord of War, Martial Tactics (4/Encounter), Military Path, Quick to Act +5&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;25&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;12&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;9%&quot;&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Warlock</title><link>http://pyre-born.wetpaint.com/page/Warlock</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Warlock</guid><pubDate>Fri, 23 Jan 2009 23:18:00 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;Warlock (Wrl) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Warlock&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Wanderer</title><link>http://pyre-born.wetpaint.com/page/Wanderer</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Wanderer</guid><pubDate>Fri, 23 Jan 2009 23:15:54 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Wanderer (Wan) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Wanderer&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Sorcerer</title><link>http://pyre-born.wetpaint.com/page/Sorcerer</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Sorcerer</guid><pubDate>Fri, 23 Jan 2009 23:14:14 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Sorcerer (Sor) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Sorcerer&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Spellguard</title><link>http://pyre-born.wetpaint.com/page/Spellguard</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Spellguard</guid><pubDate>Fri, 23 Jan 2009 23:11:42 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Spellguard (Spl) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Spellguard&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Shinobi</title><link>http://pyre-born.wetpaint.com/page/Shinobi</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Shinobi</guid><pubDate>Fri, 23 Jan 2009 23:06:57 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Shinobi (Sho) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Shinobi&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Shinigami</title><link>http://pyre-born.wetpaint.com/page/Shinigami</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Shinigami</guid><pubDate>Fri, 23 Jan 2009 23:05:24 CST</pubDate><description>  			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Shinigami (Shg) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Shinigami&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Shaman</title><link>http://pyre-born.wetpaint.com/page/Shaman</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Shaman</guid><pubDate>Fri, 23 Jan 2009 22:59:15 CST</pubDate><description> &lt;br&gt; 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Shaman (Sha) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Shaman&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Primeval</title><link>http://pyre-born.wetpaint.com/page/Primeval</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Primeval</guid><pubDate>Fri, 23 Jan 2009 22:56:40 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Primeval (Pri) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Primeval&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Nephele</title><link>http://pyre-born.wetpaint.com/page/Nephele</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Nephele</guid><pubDate>Fri, 23 Jan 2009 22:47:16 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Nephele (Nep) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Nephele&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Mystic</title><link>http://pyre-born.wetpaint.com/page/Mystic</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Mystic</guid><pubDate>Fri, 23 Jan 2009 22:45:35 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;Mystic (Mys) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Mystic&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Journeyman</title><link>http://pyre-born.wetpaint.com/page/Journeyman</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Journeyman</guid><pubDate>Fri, 23 Jan 2009 22:41:53 CST</pubDate><description>  			 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt;Journeyman (Jou) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Journeyman&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Myrmidon</title><link>http://pyre-born.wetpaint.com/page/Myrmidon</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Myrmidon</guid><pubDate>Fri, 23 Jan 2009 22:35:46 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt; &lt;br&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Myrmidon (Myr) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Myrmidon&amp;#39;s class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Acolyte</title><link>http://pyre-born.wetpaint.com/page/Acolyte</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Acolyte</guid><pubDate>Fri, 23 Jan 2009 22:31:08 CST</pubDate><description>  			&lt;div align=&quot;left&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Acolytes (Aco) have the following game statistics. &lt;br&gt;&lt;br&gt;Abilities: &lt;br&gt;&lt;br&gt;Alignment: Any.      &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Acolyte&amp;#39;s class skills (and the key ability for each skill) are __&lt;br&gt; &lt;h3&gt;&lt;br&gt;&lt;/h3&gt;&lt;h3&gt;Class Table&lt;/h3&gt;&lt;/div&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-rows&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;Level&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;80%&quot;&gt;Benefits&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;Spell &lt;br&gt;Level&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;Spell &lt;br&gt;Points&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;1&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;  Faith Points, Spellcasting&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;1&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;2&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Divine Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;1&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;3&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Status (Limited)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;2&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;4&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Khonsu (Disease, Poison)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;2&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;5&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Divine Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;3&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;6&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Channeling&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;3&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;7&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Khonsu (Blindness, Deafness)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;4&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;8&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Divine Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;4&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;9&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Status (Full)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;5&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;20&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;10&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Khonsu (Paralysis, Petrification)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;5&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;22&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;11&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Divine Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;6&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;12&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Healing Breeze&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;6&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;26&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;13&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Khonsu (Restoration)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;7&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;14&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Divine Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;7&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;30&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;15&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Perfect Channeling&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;8&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;16&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Khonsu (Regeneration)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;8&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;34&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;17&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Divine Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;36&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;18&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Khonsu (Greater Restoration)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;38&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;19&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Khonsu (Ressurection)&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; width=&quot;6%&quot;&gt;20&lt;/td&gt;&lt;td width=&quot;80%&quot;&gt;Divine Path&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;9&lt;/td&gt;&lt;td align=&quot;center&quot; width=&quot;7%&quot;&gt;42&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Magus</title><link>http://pyre-born.wetpaint.com/page/Magus</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Magus</guid><pubDate>Fri, 23 Jan 2009 22:30:27 CST</pubDate><description> 			&lt;div align=&quot;left&quot;&gt; &lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Game Rule Information&lt;/b&gt;&lt;/font&gt;&lt;/div&gt; &lt;br&gt; Magus (Mag) have the following game statistics. &lt;br&gt; &lt;br&gt; Abilities: &lt;br&gt; &lt;br&gt; Alignment: Any.       &lt;ul&gt;&lt;li&gt; Hit Points per Level:&lt;/li&gt;&lt;li&gt;Skill Groups Known:&lt;/li&gt;&lt;li&gt;Attack Bonus:&lt;/li&gt;&lt;li&gt;Defense Bonus:&lt;br&gt;&lt;/li&gt;&lt;li&gt;Saves:&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;b&gt;Skill Groups&lt;/b&gt;: The Magus&amp;#39; class skills (and the key ability for each skill) are __&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Classes</title><link>http://pyre-born.wetpaint.com/page/Classes</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Classes</guid><pubDate>Thu, 22 Jan 2009 19:10:32 CST</pubDate><description> 			&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-rows&quot; height=&quot;435&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Class&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Description&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Based Off&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Acolyte&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;The gods access to the mortal realms, Acolyte&amp;#39;s draw upon the divine spark to cast spells. Whether drawing from the immortal spark of the gods, or the hidden spark of their own.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Cleric&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Animus&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Drawing upon the essence of the soul, Animus power their abilities. Animus draw upon their own soul, natural spirits, or the entrapted souls of mortals&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Incarnate&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Arcanist&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Learned mages that use their knowledge to shape spells of nearly any effect. Arcanist&amp;#39;s are known for their wealth of power.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Wizard&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Dragoon&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Whether answering the call of the gods, or a personal code, Dragoons stand by their convictions no matter the cost.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Knight, Paladin&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Emissary&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;The true essence of magic flows through the Emissaries veins, calling upon the elemental powers to shape the world.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Sorcerer, Elementalist&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Enlightened&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Legends tell of mortals with inhuman strength, speed, and agility. The Enlightened, either through practice, or genetics, seek to surpass even the epic legends.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Monk, Sohei&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Journeyman&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Bard, Rogue, Factotum&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Magus&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;The mind is a powerful weapon, and no one know this as well as the Magus. Drawing upon their own mental prowess the Magus rival the Arcanist in power, and are never without a weapon.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Psion, Soulknife&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Myrmidon&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Trackers, scouts, shock troops, all pale in comparison to the Myrmidon&amp;#39;s natural cunning and stealth when it comes battle.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Scout, Ranger&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Mystic&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;While the Acolyte summons the power of the gods, the Mystic seeks to gain power from the material world. Relying on the innate power of the world to fuel their spells.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Mystic&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Nephele&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Puppetmaster&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Primeval&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Known as tribesman, or barbarians, the Primeval are known for their unbriddled rage during battle. Primevals can make a terrible enemy or a great ally.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Barbarian&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Shaman&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Much as the Animus can draw upon the spirits of nature to fuel their abilities, the Shaman can use nature itself to it&amp;#39;s advantage. Some Shaman are even able to change their form to aid in battle.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Druid&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Shinigami&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Said to be the Reaper&amp;#39;s own children, the Shinigami are the true connection to the afterlife. Known as exorcists, and Soulless, their job is to keep the natural order of life and death.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;&lt;i&gt;Bleach&lt;/i&gt;, Exorcist&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Shinobi&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Whether in battle or out, the Shinobi is the master of the unseen. Known world wide as the best assassins, soldiers, and even diplomats, masters of the shadows and silver tongues.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;&lt;i&gt;Naruto&lt;/i&gt;, Rogue, Assassin&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Sorcerer&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;On the field of battle, a well placed spell can mean the end of the fight. For that task no one is beter than the Sorcerer, focusing on repelling spells and keeping allies out of harm.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Warmage, Blue Mage&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Spellguard&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Mixing magic and melee is beyond the realm of many, but to the Spellguard, it&amp;#39;s just a normal day. Years of training has lead these few to the conclusion that spells and steel are a perfect match.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Duskblade, Spellsword, Psychic Warrior&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Wanderer&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Civilization only reaches so far, and when that ends, the Wanderer&amp;#39;s take over. The masters of the natural world, Wanderer&amp;#39;s survive in terrain unthinkable by the average person.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Ranger&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Warlock&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Some gain power from the gods, others from heritage. Warlocks are some of both, having the heritage of the gods, Warlocks use that power to bind beings to themselves, gaining their power.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Warlock, Binder&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width=&quot;12%&quot;&gt;Warlord&lt;/td&gt;&lt;td width=&quot;66%&quot;&gt;Every good war needs a tactician, and every battle needs a strategy. The Warlord can not only hold his own on the battlefield, he can use his skill to aid his troops in battle.&lt;/td&gt;&lt;td width=&quot;21%&quot;&gt;Fighter, Warblade&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Repair</title><link>http://pyre-born.wetpaint.com/page/Repair</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Repair</guid><pubDate>Thu, 13 Nov 2008 20:44:46 CST</pubDate><description>    Repair (Int; Trained Only)&lt;br&gt;&lt;b&gt;Check:&lt;/b&gt; Most Repair checks are made to fix complex electronic or mechanical devices. The DC is set by the GM. In general, simple repairs have a DC of 10 to 15 and require no more than a few minutes to accomplish. More complex repair work has a DC of 20 or higher and can require an hour or more to complete. Making repairs also involves a monetary cost when spare parts or new components are needed, represented by a Wealth check. If the GM decides this isn&amp;rsquo;t necessary for the type of repair the character is attempting, then no Wealth check is needed.  &lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td&gt;   &lt;h2&gt;Repair Task (Example)&lt;/h2&gt;   &lt;/td&gt;   &lt;td&gt;   &lt;h2 align=&quot;center&quot;&gt;Purchase DC&lt;/h2&gt;   &lt;/td&gt;   &lt;td&gt;   &lt;h2 align=&quot;center&quot;&gt;Repair DC&lt;/h2&gt;   &lt;/td&gt;   &lt;td&gt;   &lt;h2 align=&quot;center&quot;&gt;Time&lt;/h2&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;   Simple (tool, simple   weapon)   &lt;/td&gt;   &lt;td&gt;   4   &lt;/td&gt;   &lt;td&gt;   10   &lt;/td&gt;   &lt;td&gt;   1 min.   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;   Moderate (mechanical or   electronic component)   &lt;/td&gt;   &lt;td&gt;   7   &lt;/td&gt;   &lt;td&gt;   15   &lt;/td&gt;   &lt;td&gt;   10 min.   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;   Complex (mechanical or   electronic device)   &lt;/td&gt;   &lt;td&gt;   10   &lt;/td&gt;   &lt;td&gt;   20   &lt;/td&gt;   &lt;td&gt;   1 hr.   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;   Advanced (cutting-edge   mechanical or electronic device)   &lt;/td&gt;   &lt;td&gt;   13   &lt;/td&gt;   &lt;td&gt;   25   &lt;/td&gt;   &lt;td&gt;   10 hr.   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;b&gt;Jury-Rig:&lt;/b&gt;&lt;b&gt; &lt;/b&gt;A character can choose to attempt jury-rigged, or temporary, repairs. Doing this reduces the purchase DC by 3 and the Repair check DC by 5, and allows the character to make the checks in as little as a full-round action. However, a jury-rigged repair can only fix a single problem with a check, and the temporary repair only lasts until the end of the current scene or encounter. The jury-rigged object must be fully repaired thereafter.&lt;br&gt;A character can also use jury-rig to hot-wire a car or jump-start an engine or electronic device. The DC for this is at least 15, and it can be higher depending on the presence of security devices.&lt;br&gt;The jury-rig application of the Repair skill can be used untrained.&lt;br&gt;&lt;b&gt;Try Again?:&lt;/b&gt; Yes, though in some specific cases, the GM may decide that a failed Repair check has negative ramifications that prevent repeated checks.&lt;br&gt;&lt;b&gt;Special:&lt;/b&gt; A character can take 10 or take 20 on a Repair check. When making a Repair check to accomplish a jury-rig repair, a character can&amp;rsquo;t take 20.&lt;br&gt;&lt;b&gt;Time:&lt;/b&gt; See the table for guidelines. A character can make a jury-rig repair as a full-round action, but the work only lasts until the end of the current encounter.&lt;br&gt;&lt;br&gt;You can use this skill to repair vehicles, starships, mecha, cybernetic attachments, and constructs (including robots). You can also use the Repair skill to safely remove the &amp;ldquo;brain&amp;rdquo; of a destroyed robot.&lt;br&gt;&lt;b&gt;Check: &lt;/b&gt;Repairing damage to a vehicle, starship, or mecha takes 1 hour of work, a mechanical tool kit, and a proper facility such as a workshop or hangar bay. (Without a tool kit, you take a &amp;ndash;4 penalty on your Repair check.) At the end of the hour, make a Repair check (DC 20). Success repairs 2d6 points of damage. If damage remains, you may continue to make repairs for as many hours as it takes to restore the vehicle or starship to full hit points.&lt;br&gt;The same rules apply to robots, other constructs, and cybernetic attachments, except that each successful application of the Repair skill restores 1d10 points of damage (instead of 2d6), and the Repair check is more difficult to achieve (DC 30).&lt;br&gt;This skill may also be used to transplant the &amp;ldquo;brain&amp;rdquo; of a destroyed robot into a similar but intact robot frame. See the Robot Resurrection for more information on robotic brain transplants.&lt;br&gt;&lt;b&gt;Special: &lt;/b&gt;A vehicle, starship, cybernetic attachment, mecha, robot, or other construct that is reduced to 0 hp cannot be repaired. It can be salvaged for parts, however (see the Salvage feat description).  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Read/Write Language</title><link>http://pyre-born.wetpaint.com/page/Read%2FWrite+Language</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Read%2FWrite+Language</guid><pubDate>Thu, 13 Nov 2008 20:44:04 CST</pubDate><description>    Read/Write Language (None; Trained Only)&lt;br&gt;The Read/Write Language skill doesn&amp;rsquo;t work like a standard skill.&lt;br&gt;&amp;bull; A character automatically knows how to read and write his or her native language; the character does not need ranks to do so.&lt;br&gt;&amp;bull; Each additional language costs 1 rank. When a character adds a rank to Read/Write Language, he or she chooses a new language that the character can read and write.&lt;br&gt;&amp;bull; A character never makes Read/Write Language checks. A character either knows how to read and write a specific language or doesn&amp;rsquo;t.&lt;br&gt;&amp;bull; To be able to speak a language that the character can read and write, he or she must take the Speak Language skill for the appropriate language.&lt;br&gt;&amp;bull; A character can choose any language, modern or ancient. (See below for suggestions.) The GM might determine that a character can&amp;rsquo;t learn a specific language due to the circumstances of the campaign.&lt;br&gt;  &lt;h2&gt;Language Groups&lt;/h2&gt;  There are thousands of languages to choose from when a character buys ranks in Speak Language or Read/Write Language.  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Profession</title><link>http://pyre-born.wetpaint.com/page/Profession</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Profession</guid><pubDate>Thu, 13 Nov 2008 20:42:35 CST</pubDate><description>    Profession (Wis)&lt;br&gt;&lt;b&gt;Check:&lt;/b&gt; A character makes Profession checks to improve his or her Wealth bonus every time he or she attains a new level. The DC for the check is the character&amp;rsquo;s current Wealth bonus. If the character succeeds at the Profession check, his or her Wealth bonus increases by +1. For every 5 by which the character exceeds the DC, his or her Wealth bonus increases by an additional +1. A character can&amp;rsquo;t take 10 or take 20 when making a Profession check to improve his or her Wealth bonus.&lt;br&gt;How many ranks a character has in the Profession skill (including ranks the character may have just acquired after gaining a level) also adds to the Wealth bonus increase the character receives upon gaining a new level. In addition to the Wealth bonus increase a character gains from your Profession check result (if the check succeeds), the number of ranks the character has in this skill increases his or her Wealth bonus as follows.  &lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;1%&quot;&gt;   &lt;b&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;Ranks&lt;/font&gt;&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;22%&quot;&gt;&lt;div align=&quot;left&quot;&gt;   &lt;/div&gt;&lt;h2 align=&quot;left&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;Wealth Bonus Increase&lt;/font&gt;&lt;/b&gt;&lt;/h2&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;1%&quot;&gt;   1&amp;ndash;5   &lt;/td&gt;   &lt;td width=&quot;22%&quot;&gt;   +1   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;1%&quot;&gt;   6&amp;ndash;10   &lt;/td&gt;   &lt;td width=&quot;22%&quot;&gt;   +2   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;1%&quot;&gt;   11&amp;ndash;15   &lt;/td&gt;   &lt;td width=&quot;22%&quot;&gt;   +3   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;1%&quot;&gt;   16&amp;ndash;20   &lt;/td&gt;   &lt;td width=&quot;22%&quot;&gt;   +4   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td width=&quot;1%&quot;&gt;   21&amp;ndash;23   &lt;/td&gt;   &lt;td width=&quot;22%&quot;&gt;   +5   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Pilot</title><link>http://pyre-born.wetpaint.com/page/Pilot</link><author>PyreBorn</author><guid isPermaLink="false">http://pyre-born.wetpaint.com/page/Pilot</guid><pubDate>Thu, 13 Nov 2008 20:40:55 CST</pubDate><description>    Pilot (Dex; Trained Only)&lt;br&gt;&lt;b&gt;Check:&lt;/b&gt; Typical piloting tasks don&amp;rsquo;t require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. When flying, the character can attempt simple maneuvers and stunts (actions in which the pilot attempts to do something complex very quickly or in a limited space).&lt;br&gt;Each vehicle&amp;rsquo;s description includes a maneuver modifier that applies to Pilot checks made by the operator of the vehicle.&lt;br&gt;&lt;b&gt;Special:&lt;/b&gt; A character can take 10 when making a Pilot check, but can&amp;rsquo;t take 20.&lt;br&gt;A character with the Vehicle Expert feat gets a +2 bonus on all Pilot checks.&lt;br&gt;There is no penalty for operating a general-purpose fixed-wing aircraft. Other types of aircraft (heavy aircraft, helicopters, jet fighters, and spacecraft) require the corresponding Aircraft Operation feat, or else the character takes a &amp;ndash;4 penalty on Pilot checks.&lt;br&gt;&lt;b&gt;Time:&lt;/b&gt; A Pilot check is a move action.&lt;br&gt;&lt;br&gt;You can use the Pilot skill to fly any kind of spacecraft.&lt;br&gt;&lt;b&gt;Check: &lt;/b&gt;Unless you have the Starship Operation feat (page 14), you take a &amp;ndash;4 penalty on Pilot checks made to pilot a starship. The pilot of a starship can make a Pilot check to escape after being held or immobilized by another starship&amp;rsquo;s grapplers or tractor beam; see Grappling Systems for more information on grapplers and tractor beams.&lt;br&gt;&lt;b&gt;Special: &lt;/b&gt;For modern-day (PL 5) spacecraft such as the space shuttle, the Aircraft Operation (spacecraft) is sufficient to negate the &amp;ndash;4 penalty on Pilot checks; however, this feat cannot negate the penalty as it applies to PL 6 or higher spacecraft.  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>